package roguelike.creatures.ai;

import roguelike.creatures.CreatureFactory;
import roguelike.creatures.Creature;
import roguelike.creatures.Creature;
import roguelike.creatures.CreatureFactory;

public class GoblinAi extends CreatureAi
{
    private CreatureFactory factory;
    
    public GoblinAi(Creature creature, CreatureFactory factory)
    {
        super(creature);
        this.factory = factory;
    }
    
    public void onUpdate()
    {
        
    }
}